
If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura’s controller chooses which object or player it becomes attached to. See rule 704.) An Aura can’t enchant more than one object or player. If this occurs somehow, the Aura becomes unattached, then is put into its owner’s graveyard. An Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura is put into its owner’s graveyard.
303.4c If an Aura is enchanting an illegal object or player as defined by its enchant ability and other applicable effects, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. The Aura is attached to, or “enchants,” that object or player. 303.4b The object or player an Aura is attached to is called enchanted. 303.4a An Aura spell requires a target, which is defined by its enchant ability. Other effects can limit what a permanent can be enchanted by. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. White and Blue are the colors most inclined to use Auras as removal effects.įrom the Comprehensive Rules (June 16, 2023- The Lord of the Rings: Tales of Middle-earth) Many of these risks also apply when using Auras as removal: the creature is left on the battlefield, with some abilities still active, ripe for sacrificing, or for other costs like crewing Vehicles. This makes the use of Auras a significant risk when used as an aggressive card. A bounce spell can also put the Aura into the graveyard, making it "fall off", costing both the Aura spell and the mana spent on both cards.
One removal spell could destroy two cards: the creature and, indirectly, the Aura on it. Putting an Aura on a permanent, especially a creature, opens the player up to a 1-for-2 exchange. Other Auras enhance the creature they're enchanting. Some Auras, like Pacifism, can be considered removal spells in disguise. Usage Īuras have many uses on many types, bestowing continuous effects, setting up triggers, or bringing their own activated abilities. The name was introduced in Ninth Edition.
Aura mechanics have been in the game from the start, but were formerly known as " local enchantments" or "enchant " cards.
Auras are unique among evergreen permanents as being the only type that requires a target to cast and resolve (like instants and sorceries do), shared only with the unusual mechanic Mutate.