
All stats start at 30 and the player has 50 extra points to distribute amongst the nine.

Maelstrom is run purely off percentage dice and PCs have nine statistics, Attack Skill, Defence Skill, Endurance, Speed, Agility, Will, Persuasion, Knowledge and Perception all of which do pretty much what you would expect.

Well, you'll never use them, but for what's it worth. A lot of the character classes, however, have suggestions that refer to these people's reason for travelling the roads of England (similar to the way that WFRP makes an effort to offer explanations of why a Rat Catcher or Tollhouse Keeper might find themselves becoming an adventurer) which somewhat implies that the author intended this to be the focus of a Maelstrom campaign. Or rather, I assume it's an Elizabethean England RPG - the introduction makes vague allusions to the rules being usable for just about anything and much of the rules examples appear to be set in conquistador-era South America. Or is even.īack to the chase then - Maelstrom is an Elizabethean England role-playing game by Alexander Scott, published in 1984 by Penguin, publishers of the Steve Jackson (UK) and Ian Livingstone (Eidos) Fighting Fantasy series. I'm reviewing it therefore, not only to inform people who may also roll 36 on 6d6 and find it for sale but to shed some light for those people who see Maelstrom mentioned on the forums but have no idea what on earth it was. I'm not sure if there really are degrees of out-of-print ness, but if there are then Maelstrom can probably be rated as the most out-of-print RPG supplement ever. Because (drum roll maestro please!) at Bifrost '99 I found Maelstrom, the holy grail of OOP roleplaying, on sale for all of one pound sterling. It doesn't faze me because I have had the one motherlode of RPG luck, the one great landing-upon-feet that makes all the snakes-eyes seem trivial. Dice rolls, card draws - it doesn't matter yours truly can always be relied upon to fluff them.

Let's face it - I'm not the luckiest roleplayer in existence when it comes to the ol' random factor of gaming.
